You are here: Home

Phoenix Clan EU - join up we're recruiting!

Error
  • Error loading feed data.

Retro Corner: 'International Karate +

The rivalry between C64 owners and their ZX Spectrum counterparts was up there with Blur vs Oasis in terms of ferocity. Both machines had a great deal going for them, but the Commodore packed more powerful hardware, allowing for superior graphics in many instances. Games like IK+ emphasised this, with the C64 edition being the most colourful and polished on the market.

IK+ was a martial arts sim, and one of the best fighting games around at the time. Providing a twist on the versus formula, matches saw three karateka duke it out against a beach backdrop. It was every man for himself, and the object was to score points by flooring your opponents as many times as possible before the sensei called time on the round.

The fighters were ranked at the end of each bout, and the player was eliminated from the tournament if they finished bottom of the pile. There were only a few varieties of punch and kick on offer, yet it was enough to facilitate strategic play. Striking the T button on the keyboard saw your opponent's trousers fall down, giving you the chance to land a sneaky attack. 

Up to two people could play at once, meaning that at least one fighter was always controlled by the computer. This made for some interesting multiplayer contests, as it was a choice between teaming up against the computer, or going free-for-all. 

'IK+' screenshot

However, it wasn't all about pummelling each other. There were bonusgames sandwiched in between rounds. One involved deflecting bouncing balls, the other kicking away bombs (although the latter was omitted from the C64 version).
IK+ was praised as much for its soundtrack as it was for its robust fighting mechanics. 
Rob Hubbard, who wrote the game's score, was a sound effects pioneer in gaming during the 8-bit era. In 2005, music from IK+ was performed at the Symphonic Game Music Concert in Leipzig, Germany, arranged and orchestrated by Hubbard.

The game garnered a large following in Europe, and its popularity endured into the 16-bit era. Successful ports were released for the Amiga and Atari ST in the late 1980s, and platforms such as the PlayStation and Game Boy Advance more than a decade later. It never caught on in quite the same way in North America, but maintains cult status over there.

Although the Amiga and ST iterations were visually superior, the C64 version of IK+ was definitive, and it was this edition that was given a re-release in the current generation via the Nintendo Wii's Virtual Console service. 

IK+ holds up well in terms of playability and is a bargain at 500 Nintendo Points. Contemporary gamers might not be as forgiving about the laboured character movement as their '80s predecessors, but the high-score fanatics will no doubt enjoy the challenge of rising up through the ranks to 
claim their black belts.

Do you have any fond memories of International Karate +? Write a comment in the space below!

 Published Saturday, Apr 14 2012, 08:00 BST | By Mark Langshaw

 

Online Now

  • [Google]
Now online:
  • 1 guest
  • 1 robot
Latest members:
  • syngeon Send PM
  • sirhankmorril Send PM
Total members: 30

Planet Call Of Duty news

Planet Call of Duty - The Ultimate Resource
Planet Call of Duty - The Ultimate Resource
  • In-depth Modern Warfare 3 PC Video Review
    Hey guys,Finally finished up my MW3 PC review. It does run quite long but I think that all of the major points were addressed.Final ScoresSingleplayer...
  • IGN Reviews Modern Warfare 3
    IGN gives Modern Warfare 3 a 9.0 (out of 10) in their review. Go check it out. I wonder if any review will give it less than an 8 or equivalent. ...
  • Modern Warfare 3: Map Recon
    IGN published a series of flythrough videos of the multiplayer maps. Check it... Call of Duty Modern Warfare 3 comes out tomorrow, and we can't...

Newsflash

Battlefield 4' first five images, trailer released

 Battlefield 4 has been showcased by EA, revealing the first footage and images.

The shooter sequel, which will be powered by the next-generation Frostbite 3 engine, was unveiled at the Games Developer Conference in San Francisco and a community event in Stockholm.



> Battlefield 4 preview: First look at the more open, emotional campaign

The single player campaign will offer more open, sandbox gameplay moments following feedback from Battlefield 3's campaign.

It also aims to deliver a more emotionally impactful story, closely following your fellow soldiers against the backdrop of an impending world war.

The campaign is teased to also offer elements of social persistence, while multiplayer introduces new water vehicles and will add innovations to the franchise.

Similar to Battlefield 3, it has also been 
confirmed that a Premium subscription service is in the works.


Copyright © Phoenix Clan 2011
Site Design by Photon Web Design Nottingham